A quick recap on 7-3 exhibition rules. Teams can score the traditional way, heading to the other team side, hitting the buzzer gets you seven points. There’s also a buzzer at the 50 snake. Hit that one, and you get three points. The catch? The other team can snag that spot back.
Now, here’s the kicker. We’re playing three games, and each game is worth seven points. Sounds good, right? Well, not really. If one team nails seven points in a row, it’s 14 to 0. Game over. No chance for a comeback. Unlike other sports, where, even if you’re down 30 points, there’s still hope. It’s not like the fourth quarter is a waste.
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The idea was to speed things up, make plays more aggressive. Why not keep the overall match at 20 minutes and cap each game at four? It keeps the pace and gives room for comebacks.
Honestly, I don’t think the current format is an issue. Not every game needs to be lightning-fast. I enjoy the slower matches. The real challenge for the NXL is attracting more viewers. Unlike golf, where players watch because they understand the game, paintball lacks the player base.
It’s not about making paintball more watchable; it’s about getting more players involved. It starts at the local paintball fields. Some are thriving because they’re well-run, while others struggle. Improving these grassroots levels will make a real difference. Blaming them won’t help; we need to encourage better practices and support the growth of paintball from the ground up.